HP:1234 Move:1263 Mana:1031 Secs:54 > 
Mora tells you, 'ready?'

HP:1234 Move:1263 Mana:1031 Secs:28 > reply go!
You break your concealment.
You tell Mora, 'go!'

HP:1234 Move:1263 Mana:1031 Secs:23 > hide
You attempt to hide yourself.

HP:1234 Move:1263 Mana:1031 Secs:21 > cast 'cloud'
You break your concealment.
Okay.
Wispy, green vapors waft up from below, and dissipate into the room!

HP:1234 Move:1263 Mana:981 Secs:12 > hide
You attempt to hide yourself.

HP:1234 Move:1263 Mana:981 Secs:10 > look
You break your concealment.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
You sense a hidden life form here.
A razor-thin wire has been stretched across the path here.

HP:1234 Move:1266 Mana:1034 Secs:54 > hide
You attempt to hide yourself.

HP:1234 Move:1266 Mana:1034 Secs:51 > HP:1234 Move:1266 Mana:1034 Secs:51 > 
A gypsy street urchin tried to steal something from you!

HP:1234 Move:1266 Mana:1034 Secs:40 > look
You break your concealment.

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
You sense a hidden life form here.
A razor-thin wire has been stretched across the path here.

HP:1234 Move:1266 Mana:1034 Secs:36 > hide
You attempt to hide yourself.

HP:1234 Move:1266 Mana:1034 Secs:35 > scan
You break your concealment.
You peer around yourself carefully...

You cannot see anyone around you.

HP:1234 Move:1263 Mana:1034 Secs:29 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1234 Move:1262 Mana:1034 Secs:28 > cast 'locate creature' mora
Okay.
The magic encircles the world, but finds nothing and returns.

HP:1234 Move:1262 Mana:1004 Secs:25 > cast 'locate creature' mora
Okay.
The magic encircles the world, but finds nothing and returns.

HP:1234 Move:1262 Mana:974 Secs:23 > cast 'locate creature' mora
Okay.
The magic encircles the world, but finds nothing and returns.

HP:1234 Move:1262 Mana:944 Secs:21 > whois mora

Mora is a Vampire Mage/Cleric.
She is an Evil Being of such power, a mere twitch and everyone dies!

HP:1234 Move:1262 Mana:944 Secs:19 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
You sense a hidden life form here.
A razor-thin wire has been stretched across the path here.

HP:1234 Move:1261 Mana:944 Secs:17 > trap door
You don't see a door here.

HP:1234 Move:1261 Mana:944 Secs:13 > trap gate
You quietly set the trap on the gate leading south.

HP:1234 Move:1261 Mana:944 Secs:9 > n
n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1234 Move:1260 Mana:944 Secs:2 > HP:1234 Move:1260 Mana:944 Secs:2 > 
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1234 Move:1259 Mana:944 Secs:2 > w

A dwarven city guard has arrived.

HP:1234 Move:1266 Mana:997 Secs:75 > HP:1234 Move:1266 Mana:997 Secs:75 > 
Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Mora Foratu - Chaos Knight Commander is sleeping here.
  Mora glows with a bright light!
  Mora is surrounded by a bubbling sphere of acid!

HP:1234 Move:1265 Mana:997 Secs:75 > HP:1234 Move:1265 Mana:997 Secs:75 > 
Mora awakens.

HP:1234 Move:1265 Mana:997 Secs:74 > w

Mora clambers to her feet.
Mora slowly rises off the floor and hovers in mid-air.

HP:1234 Move:1265 Mana:997 Secs:74 > HP:1234 Move:1265 Mana:997 Secs:74 > 
Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.

HP:1234 Move:1264 Mana:997 Secs:74 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]

HP:1234 Move:1263 Mana:997 Secs:72 > backstab mora

Mora flies into the room.

HP:1234 Move:1263 Mana:997 Secs:71 > e
Mora makes a strange sound as you place Hellraiser in her back!
Acid splashes onto you, burning your skin horribly!

HP:1209 Move:1263 Mana:997 Secs:71 > HP:1209 Move:1263 Mana:997 Secs:71 > 
Mora pounds you hard.
You pierce Mora hard.
Acid splashes onto you, burning your skin horribly!
You miss Mora with your pierce.
Mora has some small wounds and bruises.

HP:1198 Move:1263 Mana:997 Secs:69 > HP:1198 Move:1263 Mana:997 Secs:69 > 
Mora stares at you and utters the words, 'silence'.
A huge, pus-filled blister develops on Mora's big toe!

HP:1198 Move:1263 Mana:997 Secs:69 > gaze mora
No!  You're fighting for your life!

HP:1198 Move:1263 Mana:997 Secs:68 > HP:1198 Move:1263 Mana:997 Secs:68 > You gaze intently at her.
A dark beam of antimatter explodes from your eyes, striking Mora!
The antimatter violently blasts her out of the room!

HP:1198 Move:1263 Mana:997 Secs:68 > HP:1198 Move:1263 Mana:997 Secs:68 > 
Mora flies into the room.

HP:1198 Move:1263 Mana:997 Secs:66 > HP:1198 Move:1263 Mana:997 Secs:66 > 
Mora flies away to the west.

HP:1198 Move:1263 Mana:997 Secs:66 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:1198 Move:1262 Mana:997 Secs:65 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1198 Move:1261 Mana:997 Secs:63 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
You sense a hidden life form here.
A razor-thin wire has been stretched across the path here.

HP:1198 Move:1260 Mana:997 Secs:62 > hide
You attempt to hide yourself.

HP:1198 Move:1260 Mana:997 Secs:60 > HP:1198 Move:1260 Mana:997 Secs:60 > 
Mora flies into the room.
Mora's foot catches on something as she falls to the ground!

HP:1198 Move:1260 Mana:997 Secs:37 > backstab mora
You break your concealment.
Mora makes a strange sound as you place Hellraiser in her back!
Acid splashes onto you, burning your skin horribly!

HP:1104 Move:1260 Mana:997 Secs:36 > HP:1104 Move:1260 Mana:997 Secs:36 > 
You dodge the attack!
Mora misses you with her pound.
You pierce Mora extremely hard.
Acid splashes onto you, burning your skin horribly!
You massacre Mora with your pierce.
Acid splashes onto you, burning your skin horribly!
Mora has quite a few wounds.

HP:1088 Move:1260 Mana:997 Secs:35 > gaze mora

Mora pounds you very hard.
You massacre Mora with your pierce.
Acid splashes onto you, burning your skin horribly!
Mora has quite a few wounds.

HP:1067 Move:1260 Mana:997 Secs:33 > HP:1067 Move:1260 Mana:997 Secs:33 > You gaze intently at her.
A dark beam of antimatter explodes from your eyes, striking Mora!
The antimatter violently blasts her out of the room!

HP:1067 Move:1260 Mana:997 Secs:33 > HP:1067 Move:1260 Mana:997 Secs:33 > 
Mora flies into the room.
Mora's foot catches on something as she falls to the ground!

HP:1067 Move:1260 Mana:997 Secs:31 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1067 Move:1259 Mana:997 Secs:30 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n ]
Mora Foratu - Chaos Knight Commander is sprawled out on the ground!
  Mora glows with a bright light!
  Mora is surrounded by a bubbling sphere of acid!
  Three orbs of magic float silently around her!
You sense a hidden life form here.
A razor-thin wire has been stretched across the path here.

HP:1067 Move:1258 Mana:997 Secs:29 > backstab mora
Mora makes a strange sound as you place Hellraiser in her back!
Acid splashes onto you, burning your skin horribly!

HP:973 Move:1258 Mana:997 Secs:28 > HP:973 Move:1258 Mana:997 Secs:28 > 
Mora massacres you with her pound.
You massacre Mora with your pierce.
Acid splashes onto you, burning your skin horribly!
You miss Mora with your pierce.
Mora looks pretty hurt.

HP:941 Move:1258 Mana:997 Secs:27 > gaze mora

You dodge the attack!
Mora misses you with her pound.
You massacre Mora with your pierce.
Acid splashes onto you, burning your skin horribly!
Mora looks pretty hurt.

HP:933 Move:1258 Mana:997 Secs:25 > HP:933 Move:1258 Mana:997 Secs:25 > You gaze intently at her.
A dark beam of antimatter explodes from your eyes, striking Mora!
The antimatter violently blasts her out of the room!
The red mist in your eyes dissipates away.

HP:933 Move:1258 Mana:997 Secs:25 > HP:933 Move:1258 Mana:997 Secs:25 > 
Mora flies into the room.
Mora's foot catches on something as she falls to the ground!
The wire snaps from the force of Mora's foot!

HP:933 Move:1258 Mana:997 Secs:25 > backstab mora
Mora makes a strange sound but is suddenly silent, as you place Hellraiser in her back.
Acid splashes onto you, burning your skin horribly!
You receive 1,407 experience points for the kill!
Mora is dead!  R.I.P.
A faint, ghostly outline of Mora's body rises up from her corpse,
wailing in misery and despair as it looks down upon its own lifeless body!

Slowly, it descends back into the body until it is completely gone.

Your blood freezes as you hear Mora's death cry.

HP:834 Move:1258 Mana:997 Secs:22 > HP:834 Move:1258 Mana:997 Secs:22 > 
Mora OOCs, 'nice'

HP:834 Move:1258 Mana:997 Secs:18 > whois mora

Mora is a Vampire Mage/Cleric.
She is an Evil Being of such power, a mere twitch and everyone dies!

HP:834 Move:1258 Mana:997 Secs:17 > ooc I love being a thief
You OOC, 'I love being a thief'
Mora OOCs, 'got caught on the lag with that and wimpy kicked in'

HP:834 Move:1258 Mana:997 Secs:9 > HP:834 Move:1258 Mana:997 Secs:9 > 
You notice you are seeing less of everything now.

HP:879 Move:1266 Mana:1050 Secs:75 > sl
You go to sleep.

HP:879 Move:1266 Mana:1050 Secs:75 > wa
You awaken, and sit up.

HP:879 Move:1266 Mana:1050 Secs:74 > sta
You stand up.

HP:879 Move:1266 Mana:1050 Secs:74 >